Tales Of The Old Republic




“The Force is what gives a Jedi his power. It’s an energy field created by all living things. It surrounds us and penetrates us. It binds the galaxy together.” – Obi-Wan Kenobi


“There is no emotion, there is peace.
There is no ignorance, there is knowledge.
There is no passion, there is serenity.
There is no chaos, there is harmony.
There is no death, there is the Force.”
– The Jedi Code

The Jedi Code provides simple instructions for living in touch with the Force. A Jedi never uses the Force to gain wealth or personal power. Instead, a Jedi uses the Force to find knowledge and enlightenment. Anger, fear, aggression and other negative emotions lead to the dark side, so Jedi are taught to act only when they are at peace with the Force.

Jedi are encouraged to find nonviolent solutions whenever possible. They should act from wisdom, using persuasion and counsel instead of Force powers and violence. When all else fails, or to save a life, a Jedi must sometimes resort to battle in order to resolve a dangerous situation. Combat may be the best answer, but it should never be the first option explored.


See the chapter in STAR WARS Fate for more details but here are the examples (and more as I think of others to add).

The following are some common names of, and ways to invoke, advantages created through the Force. These are just examples, feel free to come up with new ways to represent these powers as needed. But remember, they cannot exceed the normal rules for invoking aspects.

Farseeing “You gain a vague, momentary impression of a particular being in a distant place. You see its surroundings, and the creatures and objects close to it”. Invoke to discover a story detail or to help with a roll by already knowing the result. Can only be used on a creature you know or have met before.
Force Disarm “You disarm an opponent by using the Force to pull the weapon from his grasp.” Invoke as a declaration to create the advantage Disarmed.
Force Leap Invoke as a declaration to leap long distances or as a bonus on attacks
Force Push Invoke for a bonus on Might attacks (originally a Blast attack in STAR WARS Fate)
Force Speed Invoke as a bonus on Athletics rolls
Mind Trick “You use the Force to alter a target’s perceptions or plant a suggestion in its mind.” Invoke to add passive resistance to not follow your command. Can create fleeting hallucinations that distract the target so you can use stealth, or a feint in combat, or make suggestions that seem completely reasonable.
Move Object Invoke as a declaration to move a small object without touching it
Resist Invoke as a bonus when defending against other uses of the Force

Force abilities are mechanically FATE stunts; permission is granted when the character has a HIgh Concept that implies Force sensitivity. There can be exceptions: some individuals may happen to have just one or two Force abilities. Run your idea past the GM and get his approval.

Farseeing (Notice) Once per scene, spend a fate point and describe where and when you are trying to perceive and make a special Notice roll, representing your ability to sense far away places and times through the Force. You may discover or create an advantage for each shift you score on this roll, but you still only get one free invocation
Force Awareness (Fighting) Using the Force as her senses, the Jedi’s ability to attack or defend is unimpeded by darkness or other visual impairments
Force Choke (Will) Once per scene, use Will to make a physical attack, ignoring the opponentʼs armor rating when doing so. (You must have at least one tempted aspect to purchase and use this stunt)
Force Lightning (Blast) Gain a +2 bonus when using the Force to empower Blast attacks. (You must have at least one tempted aspect to purchase and use this stunt)
Lightsaber Deflection (Fighting) Use Fighting to defend against Blast attacks while wielding a lightsaber
Strong Is The Light In This One Adds an additional stress box to the Force-sensitive character’s Dark Side Stress Track
Surge (Athletics) Gain +1 zone of free movement or ignore all scene aspects that impede movement if they can be overcome by a prodigious leap
The Force Is Strong In This One When you succeed with style while using the Force as justification to create an advantage, you create a full scene aspect instead of just taking a boost



I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.