Tales Of The Old Republic




“Peace is a lie, there is only passion.
Through passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory, my chains are broken.
The Force shall free me.”
– Code of the Sith

An ancient order of Force-users devoted to the dark side and determined to destroy the Jedi, the Sith have existed in many forms throughout the history of the Galaxy.

NOTE: This section has significantly different mechanics than those presented in STAR WARS Fate.

Anger, fear, hatred and agression are expressions of the dark side, and such emotions will lead a Force-user to the dark side’s corrupting path. Dark Side transgressions inflict stress on a Force-user’s Dark Side stress track. How much stress depends on how serious the transgression is.

Performing A Dubiously Evil Act

Example: Character who kills an opponent in combat while ignoring opportunities to end the situation without the loss of life might deserve Dark Side stress, but the specific situation might not appear clear-cut.

Performing A Questionably Evil Act

Some acts may seem cruel, but are not evil. It is the intent behind the action that matters.

Example: Deliberately killing or injuring a character known to have committed evil acts without remorse, but who is otherwise helpless.

Using The Force To Cause Undue Harm

Many uses of the Force are not overly Dark but can be harmful or even fatal in their application. When a Force power not tied to the Dark side is used to harm living things, the GM may rule it to be a transgression. Again, it is the intent behind the action that matters.

Using The Force In Hatred And Anger

Example: Acting while an aspect, advantage or boost representing fear and anger has been placed on you.


When you commit a major transgression, you immediately fill your highest available consequence slot with an appropriate Dark Side consequence.

Performing A Blatantly Evil Act

Example: Using the Force to take a life directly. The Force flows through every living thing, and while it can be used to aggressively, if the result of using the Force causes loss of life, an imbalance will occur.

Also, acting for personal gain at the expense of others, killing an innocent or helpless opponent, etc.

Using A Dark Side Force Power

Example: Invoking a Dark Side aspect. Usually attached to Dark Side objects or locations (like Sith holocrons or areas with residual Dark Side energy), although it can also be attached to beings (such as those corrupted by Sith alchemy).


NOTE: This section will be familiar to Freeport FATE players – it is the corruption rules with some very minor cosmetic differences

Every Force-sensitive character has a Dark Side stress track that has a default of 2 boxes; you can increase this up to 3 maximum with a stunt (i.e. Strong In The Light Is This One)

Dark Side stress does not disappear at the end of the scene; you have to atone to get rid of it.

If you don’t have enough Dark Side stress boxes to absorb stress from a transgression, you will have to use up one of your consequence slots. Dark Side consequences use the same consequence slots as mental and physical stress; you do not have a separate set of Dark Side consequence slots. Dark Side consequences can take the form of physical manifestations of your corruption (Pus-Filled Boils or Aura of Unease_) or they can take the form of mental scars (_Murderous Urges or Power Is Everything).

When a character is Taken Out or is forced to take an Extreme consequence that changes her High Concept, she has fallen completely to the Dark Side


You can “atone” for your Dark Side corruption by committing no Dark Side transgressions between milestones, and also doing something to make the Galaxy a better place (i.e. you have to help people).

When you reach a milestone and the table agrees you have atoned, you can remove all your Dark Side stress and choose one consequence – change and rephrase it to imply recovery. You can now recover from that consequence at its normal rate.



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